The authors of Metal Gear Solid Delta – about the fidelity of the original, new modes and the future of the series

Okamura He worked on the series since 2005, starting with Metal Gear Acid 2, performing different roles – from the assistant screenwriter to the producer. Korekado Participated in almost all games Metal Gear Solid and other projects Hideo Kojima (Hideo Kojima), such as Policenauts . For many years they worked on the franchise and participated in the creation of the original Metal Gear Solid 3: Snake Eater and her subsequent reprints.

Fidelity to the classics and challenges of remake

Producer of the series Noriaki Okamur He admitted that he first wanted to just update the schedule, but his colleagues warned him that such an approach would not work. As a result, the team tried this option, but the result looked “doll” and unnaturally. Okamura admitted that his idea turned out to be untenable. Then the developers decided to process animations and mechanics.

Creative producer Yuji Kolekado (Yuji korekado) added: “We started with the processing of animation and game mechanics. Introduced animation technologies, which twenty years ago simply did not exist to make the game more realistic. But this meant that it was no longer possible to reproduce original mechanics one to one. Metal Gear -This is a stealth game, and it is extremely important here that the user can make accurate movements. We made a lot of effort to maintain the same feeling as in the original, but at the same time add realism. ".

Okamura And Korekado They also said that, returning to Metal Gear Solid 3 To create a remake, they were pleasantly surprised: even unchanged original concept of creation Kojima remains extremely strong, emotional and charismatic. Despite the age of 20, the game can still offer gamers much.

Particular attention was paid to the environment. The developers carefully model each sheet, blade and layer of moss in the jungle. Since the camera often approaches the ground when crawling or in shelter, it was important that the player feel the world alive and believable from any angle.

No without attention and sound. In Metal Gear Solid Delta: Snake Eater, acoustics take into account the materials of walls and floors, allowing, for example, to hear the enemy behind the partition. The Echo system with different parameters works in caves and corridors, which makes orientation more intuitive and enhances the atmosphere of stressed stealth.

Convenience and improvements

Remake – a tool for the future

The developers explained that the remake was created not only for the revival of the classics, but also as a way to study the preferences of modern gamers.

It was very useful to understand how modern gamers play games, what is annoying them and what simplifies the process. We received many reviews from young development team employees. We understood that we had to save the original, we wanted to leave the story and the gameplay as close to the source as possible. They understood the task and helped us make sure that the game is not felt uncomfortable, remains funny and exciting.

Noriaki Shufflecasino.uk Okamur

For those who are well familiar with history Metal Gear, Authentic remake Metal Gear Solid 3, The first in the chronology of the game of the series can be a real hit. For young gamers, this part of the franchise remains unknown. When the journalist Rolling Stone asked why to make a remake instead of a new game, Okamura answered directly: "We are aging".

For us, the answer is very simple: we are aging. We have only a few years left to create games, right? And one of what we noticed and what really gave impetus to this project – we saw a huge wave of new gamers who did not even know about Metal Gear. And we thought: "We need to do something in order to maintain a legacy".

Noriaki Okamur

For the team Konami remake Mgs 3 He plays a double role: revives the series and transfers the baton to the next generation of developers.

One of the reasons why we attracted many young specialists – all these new developers – is that we wanted not only to give them the opportunity to understand how to create and develop Metal Gear, but also allow us to test the game ourselves. We will still be here for some time, but now our goal is to assemble a team that will be able to continue the legacy on our behalf and, we hope, in the future to create even more exciting games.

Noriaki Okamur

New modes: Fox Hunt and Snake vs Monkey

The team also prepared fresh content. Fox Hunt is added to the game – a multi -user mode in the spirit of "Hide and Highlights". Gamers have to rely on secrecy, survival and cunning, and for participation you can open new camouflage options for the main campaign. The developers explained why they did not add a classic Metal Gear Online, and did something new.

The graphics are significantly improved in the remake, so we studied various online mode, which would correspond to these visual updates. As a result, we decided to focus on stealth, secretive movement and survival, as these are key elements of the main game. As a result, a regime appeared, built on the principle of "hide", which reflects the classical spirit Metal Gear and resembles stealth mines from the early Metal Gear Online.

U Sahara (Yu sahara), director Fox Hunt

In addition, the developers confirmed the collaboration with Astro Bot in Snake VS Monkey mode. At some levels it will be possible to catch robots from the famous game. It is not necessary to capture them for passage, but unique awards are relying for this.

Influence Twin Snakes and plans for the future

Interestingly, that Metal Gear Solid Delta: Snake Eater – Not the first remake in the series Metal Gear Solid. In 2004, Metal Gear Solid was released for GameCube: The Twin Snakes, in which the authors re -sounded all the dialogs, changed the shooting system, and all the Katsets were rewritten and removed by the director Ryuhayem Kitamura (Ryuhei kitamura) at the request Hideo Kojima. Despite the positive reviews, Twin Snakes It is not considered an “ultimatical” version of the original-fans criticized the accents changes and noted that the game was more like a spectacular action movie than a spy stealth triller.

To the question of the journalist Game Informer about whether it influenced whether Twin Snakes To create Delta, Okamura And Korekado answered negatively: “When we create any game, we learn a lot every time in the development process. Nothing specific of Twin Snakes We did not draw. And the way we made a remake is completely different. This is a full -fledged remake that almost does not change the original game ".

The future of the series Metal Gear Solid So far remains vague. Its creator Hideo Kojima completely separated from Konami and is working on his own espionage game with Sony called Physint . When Game Informer journalist asked developers about the possible remake of Metal Gear Solid 2, they only laughed and said “thank you”, but talked a little about the prospects of the series.

According to the developers, they always think about what can be done for Metal Gear in the future, but now focused on the present – release Delta And how best to interest both old fans and a new audience. If, after the release of the third part, gamers want to see more projects, the team is ready to consider other games of the series, but so far all the attention is concentrated exclusively on Delta.

Emotions and heritage

Okamura It is admitted that he rarely cries during the games, but the original Metal Gear Solid 3 caused him tears. Developer hopes that gamers will receive as much pleasure from history as he himself.

I rarely cry, playing games, but I remember how I shed tears, passing the original Metal Gear Solid 3. Development Metal Gear Solid Delta: Snake Eater was aimed at accurately convey the emotions and stress that gamers experienced twenty years ago. Metal Gear Solid 3 -The best example of the story in games, and, dreaming of creating something like that, I now feel a sense of satisfaction. I hope everyone will receive as much pleasure from history as I.

Noriaki Okamur

Independently check whether the developers coped Metal Gear Solid Delta: Snake Eater With a difficult task, to update the classics and it will be better to make it already on August 28 on PC (Steam), Xbox Series and PlayStation 5 with text Russian localization. Users who will issue a pre-order Deluxe version can start playing from August 26.

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